Showing posts with label Vistula Guard. Show all posts
Showing posts with label Vistula Guard. Show all posts

Thursday, August 6, 2015

The Vistula Guard as Currently Painted


Here are some quick snaps of the Vistula Guard at its current painted status. As it stands now, the Guard is a short battalion in strength. It consists of two full 'Mech companies and one partial mixed company:


Vistula Guard

Here is the Command Lance:

Vistula Guard Command Lance

This is Able Company. Able Company is made up of an Assault Lance, a Battle Lance and a Pursuit Lance:

Able Company

Next up is Baker Company which contains an Assault Lance, a Striker Lance and a Support Lance:

Baker Company

And finally there is Charlie Company which is a mixed company made up with an Infantry Lance a partial Assault Armor Lance and two support 'Mechs.

Charlie Company

Now to be clear, this is what I have painted. Not what I am fielding in our current campaign. What I am fielding is considerably less. The fielded units represent the Vistula Guard as they first started out; a reinforced company.

Enjoy!

-Dave



Monday, August 3, 2015

AAR: Battle On Lycos II, Part 1

Outworlds Alliance
Sunday, 8 / 2 / 3071
Lycos II, Second Moon of Risin
0830 Hours Standard

Elements of the 5th Dneiper Explorer Corps and its allied mercenaries the Vistual Guard faced stiff resistance while scouting the ruins of a subterranean research facility beneath Klondike, and abandoned mining town. The resistance came from the forces of House Kurita and its own Merc allies, the 4th Arkab Legion. 

Both forces fielded only light scouting units and infantry--no one daring to bring heavier units to bear in the ruins of the geologically unstable facility. 





Above, the Kurita 9th Galedon Regulars scout elements directed from afar by the ruthless and ambitious Colonel Nagumo.



Above the scout elements of the BattleMech elements of the 4th Arkab Legion--they also brought three units of pesky anti-Mech infantry! 



Above, the Exploer Corp's scouts assemble before entering the complex. 



Above, they were accompanied by light elements of the Vistula Guard.

The scenario centered around a Meeting Engagement with four Tech objectives to battle over. One of those four objectives contained critical information on a Star League era Neural Net interface that could provide advancements in BattleMech and AeroSpace command and control. It was something both Agathi and Nagumo wanted badly. Now their forces would have to fight to claim it.



Above, initial movement saw some of the EC's infantry using a commandeered Maultier transport to cover extra ground! 




Above, 4th Arkab Spider and Jenner cautiously approach the ruins; their speed and maneuverability would be key as things developed.



Meanwhile, the Vistula Guard fielded its own Jenner! Behind it, an Explorer Corps Flea FLE-17 hauls a unit of elite Longinus XMEC Battle Armor into the fray!



Above, the 4th Arkab's lightning fast Hermes races ahead and enters the ruins--the first objective lies within its grasp! 



Above, 5th Dneiper Explorer Corps and the Vistula Guard cannot reach the ruins ahead of the swift Arkab 'Mechs! 



Meanwhile, Kurita battle armor and a pair of Panthers stalk forward in support of their swift 'Merc allies!



The Arkab Hermes reaches one of the Tech objectives and takes control of it--now his daring pilot must spirit it off the board before his enemies reach him. 



Above, the Vistula Raven and the Longinus Battle Armor scan for the 4th Arkab Spider. 



The 4th Arkab Spider leaps in and seizes a second objective! 



The Flea trades shots with the Arkab's well posiitoned  Clint...



Explorer Corps veteran Imam Mustafah Khamul seeks higher ground in his Spider SDR-C. 



Meanwhile, Longinus Battle Armor seizes the third objective. 



The Arkab Hermes darts through an enfilade of fire, objective in hand! 



Flea and Longinus BA trade shots with the Clint--the Flea takes the worst of it! 



Khamul (in his trusty Spider) takes a serious risk to try to stop the 4th Arkab's Spider and gets surrounded for his trouble!



The 4th Arkab Spider trades shots as he escapes with his objective! 



Vistula Wolfhound and Raven double-team the Arkab Clint, but...



...the Arkab anti-Mech infantry knocks out the Raven with LRM fire!

With each force securing two objectives, we diced off to see who got the "pivotal" piece of Tech. Because they got the better of the EC and the Vistula Guard, the Kurita forces and their Merc allies got a +1 on the roll, but it did not help!  One of the EC's objectives turned out to be key Tech!

Next time, dual Pursuit battles once Colonel Nagumo discovers his troops got the wrong item, he sends them after his foes in force!

Thanks for reading! 

--Scott 

Saturday, August 1, 2015

Non-'Mech Elements of the Vistula Guard


I have been painting like a crazy man, something I haven't done in some time. I am usually a very leisurely painter. But, Alpha Strike has me excited.

Here are a couple of pics of some of the stuff coming off my paint station.

These are non-'Mech elements. They come from the Mechanized Battalion of the Vistula Guard. Elements like these seldom deploy alone or in their own units. Rather the units or elements are parceled out to the 'Mech Battalions on an as needed basis. Colonel Dillon is a firm believer and a skilled tactician of combine operations.

First up are two assault tanks:


(Two 65 ton, Rommel tanks)


 Next up is an infantry lance:

(A lance of Vistula Guard infantry)

I have other stuff painted and on the paint station that I'll post later. Thanks for reading.

-Dave