Thursday, July 30, 2015

Sunday, August 2, 3071: Battle On Lycos II!

Bad Moon Risin
Outworlds Alliance
Sunday, 8 / 2 / 3071
0830 Hours Standard

Just a few jumps away from Dneiper, the 5th Explorer Corps follows up a rumor of a lostech cache on Lycos II, one of the famed "Twin Moons" of the planet Risin. Terra-formed during the heyday of the Star League, Lycos II now counts as a "dead" world, the massive machines that fed its atmosphere with its Earth-like mix of oxygen, nitrogen, and carbon dioxide long since destroyed or dismantled. But while it can no longer be the haven for agriculture and aquaculture it once was, this lonely satellite still stubbornly clings to life. A few rugged colonists, the descendants of the moon's original settlers and geo-scientists, still remain.

The Corps follows their lead to Lycos II's most verdant continental valley, to the site of a once thriving mining town called Klondike. Here it became legend that a distant relative of the OA's ruling Avellar family funded a rogue energy project to create a more complete neural linkage to better meld the MechWarrior or AeroJock and his or her machine. Rumors persisted for centuries that this project and the fruits of its labor wound up at a black site under Klondike--an abandoned mine turned into a hidden research facility!

Does a prototype of the Avellar Neural Net exist? Is it hidden away beneath Klondike? Opposing forces must battle it out to find the truth!


Campaign Notes

This session will consist of two linked battles. The first will be a small Meeting Engagement between Light 'Mechs and infantry in the hidden mine research facility under the town of Klondike. This will be built on 33% of each side's total force. We'll need an objective marker that represents a technological stash grabbed from the site. The winner gets to claim this.

The second battle will be a Pursuit with the winner of the first battle joining his larger force and making a run for it with the tech stash. This battle will consist of 75% of each side's total force, and the pursued force must include surviving units from the first battle.

As a bonus for winning the first battle, the pursued force gains +1 on initiative for Turn 1.

Let me know what you guys think!

--Scott 

2 comments:

  1. How many points? I am sure you said something, but I missed it among the 100 other posts in the thread.

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  2. Our base is 400 pts. But we'll work with whatever folks have to make it happen!

    ReplyDelete